Free tool · Quasar Academy
How much could your FiveM Tebex store actually make?
Plug in your daily player count, a realistic Tebex conversion rate, and your average package price. The calculator uses the same formula we walk through with Academy Entrepreneur-path students — conservative, fee-adjusted, and honest about the range.
Inputs
Your server's numbers
Formula: players × conversion × price = gross. Net after ~11.7% Tebex + payment processor fees. Typical haircut; your exact Tebex tier may vary.
Projected revenue
With 3 paying buyers / month
Net monthly
$37
after Tebex + processor fees
Net annual
$445
at steady state, same inputs
Range across scenarios
What these numbers actually mean
Most FiveM server owners massively over- or under-estimate what a Tebex store is worth. Both mistakes kill servers for the same reason: they lead to the wrong cost structure.
Over-estimating means you spend $500/month on a VPS, premium scripts, a custom map, and marketing before you have anything close to the audience that justifies it. The runway runs out in month two. Under-estimating means you price your packages at $5 and $8 on a server that could sustain $15-25 averages — leaving 60% of your revenue on the table and making it impossible to reinvest in retention.
The three numbers this calculator asks for are the three that actually matter. The rest — total DAU, marketing spend, staff hours — are proxies downstream of these three.
Typical ranges we see on real servers
- New servers (month 1-3): 20-60 daily players, 1-2% conversion, $8-15 average package — $60-800 net/month.
- Established servers (month 4-12): 60-200 daily players, 3-5% conversion, $12-22 average package — $2,000- $10,000 net/month.
- Top 10% servers: 200+ daily players, 5-10% conversion, $18-35 average package — $15,000-$50,000+ net/month.
If your calculated number looks like the first range and you expect it to be the third in six months, that's the problem we work on in the Academy. The jump isn't accidental — it's a specific sequence of server-retention + offer-design + pricing-anchor work.
Frequently asked questions
- How much money can a FiveM server actually make?
- A competently run FiveM server with 80-150 daily unique players, a 3-5% Tebex conversion rate, and $15-25 average package size lands in the $3,000-$10,000/month net range. Top-tier servers with strong communities and premium offers can exceed $30,000/month. New servers with <50 daily players and untuned offers typically sit under $500/month until retention and conversion improve.
- What's a realistic Tebex conversion rate for a FiveM server?
- Industry typical: 1-5% of active players purchase at least one package per month. Servers with strong roleplay communities, recurring events, and priority-queue dynamics can push 5-10%. Below 1% usually signals weak offers, a frustrating free experience, or a transient player base that never forms an attachment.
- What's a good average package price on Tebex?
- Most well-performing FiveM stores cluster their blended average between $8 and $25. Below $8, you're leaving revenue on the table — most FiveM buyers can spend more and are gated by offer quality, not price sensitivity. Above $25, you typically need premium items (custom vehicles, special roles) to sustain the conversion rate.
- How does this calculator account for Tebex fees?
- It applies a ~11.7% haircut to gross revenue (8.5% Tebex managed-tier commission + ~3.2% payment processor blended average). If you're on Tebex's self-managed tier or a different payment processor, adjust mentally. The model is deliberately conservative — real stores often pay slightly less in fees due to volume discounts.
- Why does the calculator show ranges?
- Because revenue swings ±50% from these inputs based on factors the inputs don't capture: offer quality, server retention week-over-week, price anchoring, launch dynamics, seasonal patterns. We show pessimistic / realistic / optimistic scenarios so you can plan your costs against the bottom of the range, not the midpoint.
- Will the Quasar Academy help me actually hit these numbers?
- Yes — that's the Entrepreneur path. We work through Tebex offer design, package positioning, conversion-rate-improving copy, and the retention mechanics that feed conversion. Elite includes this on weekly calls; Enterprise includes a done-with-you Tebex store rebuild if that's what your server needs most.
Want to hit the numbers in the optimistic scenario?
The Quasar Academy Entrepreneur path is the one we push students onto when monetization is the actual goal — not just course library, but weekly calls on your offers, your packages, your retention, until the spreadsheet you're building stops being a plan and starts being a forecast.